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If you only use Reactive mechanics, you’ll be able to take back threat whenever you lose it, however the boss will be ping-ponging around the room, frustrating your entire group and likely leading to many deaths. If you only use Proactive mechanics, you’ll be hard-pressed to keep threat through the entirety of a fight with high DPS in your party and if you lose it, you’ll have a hard time getting it back. Reactive mechanics allow you to take back threat once you lose it, while Proactive mechanics allow you to maintain threat when you have it. In addition, powers that deal damage and heal, like Primal Fury, could be generating threat from both the damage and the healing portions.īoth Proactive and Reactive threat mechanics are important to use while tanking. It is possible that self-healing from things like Primal Fury and Mount Insignia Bonuses could be generating threat. Based on the comment above in reference to self-healing generating threat, this might not actually be the case. Note: It was previously believed that incoming healing does not generate threat – only outgoing healing does. Proactive threat also includes the threat you gain from dealing damage or healing external targets.
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Proactive: where you prepare for what is about to happenĮxamples of Proactive threat would be powers that increase your threat generation or have an Added Effect of Increased Threat, such as the Threatening Presence Feature, the Frustrating Slash Feat, and the Primal Fury Encounter.
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There are two forms of threat or aggro generation that help with this, which I group into two categories – Proactive and Reactive. Starting with the basics, each enemy unit has their own threat list that constantly shifts as damage is dealt to them and healing is received by you, and in order to maintain threat, you as a tank need to maintain the top position in their list. For those that don’t want to look at the thread directly, I’ll be pulling my information from these specific comments. Granted, the numbers themselves might have changed a bit, but the mechanics should still be accurate. Good news! Since I first wrote this, I’ve been pointed to a M16 Fighter Feedback post on the Neverwinter forums that has some specific juicy tidbits in it. That being said, this take on threat has driven my approach to tanking and for the most part, it seems to be somewhat accurate. I could be off on some of the statements and assumptions I make. Please keep in mind that some of this information is speculation and not a guarantee. Are you DPS that has ever wondered why your tank can’t seem to hold aggro from you? Are you a tank that wants to know what you can do to increase your threat? Are you a healer that is sick of getting all the healing aggro and dying? If any of these have or do apply to you, read on and I’ll share what I know!Īs a general disclaimer, this will contain both information that is known and information that is currently unknown.